Second Day

December 18, 2010

After two days there are now 391 downloads of Brand Name Space Game Beta, which seems like a lot to me.  I appreciate people checking it out and especially those who’ve left reviews with constructive feedback.

Like I mentioned yesterday, I increased the area of the screen where the user can tap to shoot.  I also implemented streaming music using ogg vorbis files to keep the size down.  Playing stereo ogg files takes quite a bit of processing power, unfortunately, so I changed the audio system to output mono.  The CPU usage is down but the music doesn’t sound as good.  I may eventually look at writing an ADPCM decoder, which would be a lot faster and give reasonable compression, but it looks like that would take quite a bit of time.

I added music to the two boss levels, and it helps the overall feel of the game.  I got the music from incompetech.com: there’s a ton of really excellent royalty-free music on that site.  I tried to find some that added to the intensity of those levels.  Now, though, the music is conspicuously absent from the other levels.  There are a number of music pieces on incompetech.com that I think would sound pretty good during normal gameplay, but I don’t know if I can live with the CPU hit.  I’ll invest some time in the normal levels, but I might just release a new version in the next few days with just the boss level music.

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