Brief Update

January 8, 2011

I haven’t updated the blog in a while.  I updated Brand Name Space Game to version 0.2.471 on December 31.  That update was a pretty big one: it had checkpoints that let you start partway through a level after dying, which should reduce frustration a bit; it also had 3 new stages with some new gameplay.

If anyone is interested, the version number is created by combining a manually-set version like 0.2 with the Mercurial changeset number (on my build machine) of the source code/data that built that version.  You can see the version number and the build time/date in the About screen.

I’m currently working on adding a high score table to the game, which I think will add some value.  The scoring system isn’t tuned yet, so some of the reward part of the risk/reward equation isn’t set up too well, but I’ll work on that later.  For now, I’m rolling my own high score server.  It’s an interesting style of programming that I’m not accustomed to: PHP, MySQL, and HTTP requests on the client side of things aren’t really my area of expertise, but it’s nice to be learning something new.  It might take a while before I get it all working, though.  I hope to have a new update in the next couple weeks.

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